June 2019

Sounds like there might be more Age of Mythology coming, but not for a little while

Age of Mythology, the classics-based classic, sounds like it will get some attention from Microsoft in the not-too-distant future, although what kind of attention that might be is still a little vague.

Speaking to us out at E3 this year Adam Isgreen, Creative Director for all things Age of Empires at Microsoft, said the team would be taking a look at Age of Mythology "after we get through the Definitive Editions for the three here, and [Age of Empires] 4 is kind of rolling".

For a quick refresher on that, the original Age of Empires already has a Definitive Edition out in the wild, whilst AOE 2 and 3 both had Definitive Edition's announced back in 2017, along with the announcement of AOE 4.

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Respawn addresses underwhelming Star Wars Jedi: Fallen Order gameplay, releases extended version

It's fair to say the initial public reaction to Star Wars Jedi: Fallen Order's gameplay was... subdued. In response to the 15 minute gameplay clip shown at EA Play before E3, fans said they felt underwhelmed by the combat, and expressed disappointment at what they considered to be bland and linear gameplay.

To add to the confusion, journalists were then shown an extended version of this demo later on at EA Play, which displayed a cinematic AT-AT scene, a brief look at the skill tree save points, alternative paths and additional combat combinations produced through the mastering of special abilities.

And then during E3 itself, several journalists (including me) were able to go hands-on with an extended extended version of the gameplay demo, which displayed more of the Metroidvania influences and gave critics an understanding of what the mechanics actually felt like.

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The Sinking City review - a lacklustre whodunit unable to fulfil lofty ambitions

The Sinking City is Frogwares' latest, and it's the team behind The Adventure of Sherlock Holmes series - a series that's been running since 2002 - most ambitious title to date. It tries to apply the dev's brand of detective gameplay to a sprawling open world setting, for one, making it the longest Frogwares game so far, while this time out it tackle another beloved piece of literature. And the Cthulhu mythos is important to many people because it represents fear itself.

That inexplicable, creeping fear of a monster of godlike proportions has lessened over the years, however, with Cthulhu's rise as a pop culture icon. If you're not familiar with the story itself, you likely at least know the basics, and given that familiarity you feel that Frogwares could have invested in an interesting interpretation of the source material or captured the atmosphere that is all-important to Lovecraft lore.

What you get, though, is another Frogwares detective game, albeit a damp one.

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Save 20% off Wolfenstein: Youngblood, Doom Eternal and Rad at Green Man Gaming

Green Man Gaming has launched a new promotion that allows you to save 20 per cent on a selection of new and upcoming game releases.

Probably the most exciting of the bunch is a chance to get Wolfenstein: Youngblood for £19.99. All you need to do is use the code 'NEW20' at the checkout.

The co-operative shooter takes place almost two decades after the rather brilliant New Colossus and follows BJ Blazckowicz's twin daughters as they attempt to take down the Nazi regime. It's scheduled for release on 25th July.

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Fortnite fans accuse Epic of bending own rules after Battle Pass character Drift sold with beachwear outfit

Fortnite fans are up in arms over Epic's decision to sell a new version of a previously Battle Pass-exclusive character via the in-game store.

Players argue this goes against Epic's long-standing promise never to sell Battle Pass content outside of the pass and that, while the two skins differ, this character was one only available to season 5 Battle Pass owners.

The skin in question - Summer Drift - is a beachwear version of Drift, Fortnite's poster boy for season 5.

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Observer dev Bloober addresses our Blair Witch game concerns

Doesn't matter if you like the Blair Witch Project or even if you've seen it - you know what it is. There was a time you couldn't escape it. The image of the girl, face half out of frame, beanie on, camera angled up her nose, crying and alone in the dark, was everywhere. People even thought the film was real, bought into the marketing hoax. There had been nothing like it before. A budget film with camcorder footage, behaving differently, scaring differently. I will never forget that ending sequence (I don't want to spoil it even now), it's one of the scariest things I've seen in a film. Blair Witch was a cultural phenomenon.

Mind you, know what's even scarier? Buckle up: the Blair Witch Project is 20 years old this October. Aaargh run for the hills!

But it makes 2019 a very good year for a Blair Witch video game, and as if by magic, one is on its way, announced at E3 on Microsoft's stage and made by Layers of Fear and Observer developer Bloober.

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F1 2019 review - the most authentic F1 game to date

Let's get straight to business, shall we? F1 2019 is the most authentic F1 game I've played. And yes, I'm old enough to have been around when Geoff Crammond was still doing his thing (Formula One Grand Prix was such an obsession back in the day I'd write a mini-fanzine reporting on each race in-between the full-length Grand Prix I'd run every Sunday), to have manhandled the Ferrari 312 around the original 8.774 mile Spa-Francorchamps circuit in Grand Prix Legends and to have pumped 20p pieces into Namco's Final Lap.

And I've followed all of Codemasters' efforts since it acquired the official licence, from the modest beginnings of stopgap offering F1 2009 through to more convincing fare like F1 2013. There have been more than a few blips along the way, but plenty of high points as well - especially in recent years, as the team really began to find its voice. It's a familiar voice, too; the one of the avid enthusiast that tunes in to watch every test session, the one that revels in the details of new turning vanes and bargeboards and how upgraded rear wing elements might impact v-max down the long back straight.

The voice of F1 nerds like myself, basically, and to play F1 2019 is to indulge in a shared passion for the sport. This year's entry makes small strides in some areas and large ones in others, though as with the sport itself it's the small details that make the biggest difference. Visuals have been given the slightest of overhauls, though they have a big impact; there's now a perceptible haze that hangs over Bahrain as the desert night sets in, you can more readily read the state of a set of tires by looking at their texture as well as feeling the car slip under your fingers and new lighting gives the whole package a lift. The human character models still look as dreadful as ever, of course, although F1 2019 does manage to make Ferrari boss Mattia Binotto look even more like Harold Lloyd so I'll take that as a positive.

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